Try, Die, Repeat
Learn About the Game Try, Die, Repeat
Try, Die, Repeat turns failure into progress. You guide a line of disposable clones through a sterile test facility. Each death leaves a body that stays in the level. That body becomes a step, a shield, or a weight on a switch. The environment talks through blunt messages that treat you like a tool. The tone stays dry and cold.
Movement feels tight and simple. You run and jump through spikes, saws, and lasers. Stacked bodies block beams and fill pits. You build small routes by sacrificing a few clones. Then you send the next one to the exit. Each level teaches one idea and keeps the screen clear. Death comes fast and restart kicks in at once. The flow stays steady.
Playtime stays short and focused. The design rewards planning and quick adjustments. You learn from each loss and start to place bodies with intent. Plain black and white art makes hazards clear. Sound effects snap and the music stays minimal. The concept holds together from start to finish and the ending stays blunt.