Decision 1

Get to Know About Decision 1
Decision 1 drops you into a ruined city overrun by the dead. You take back districts one mission at a time and push the infection line back. Each area offers tasks like scouting, purging nests, securing outposts, and holding ground during swarm alerts. You capture sectors, build defenses, and keep streets clear. The gritty look and sharp sound cues make each street feel tense.
Combat runs from a top-down view with smooth movement and precise aim. Guns hit hard and feel distinct, from a slow shotgun to a fast rifle. Money from missions funds upgrades for weapons, armor, and skills like accuracy or reload speed. You also place towers at key junctions. They spot enemies and thin herds during defense runs. Later you unlock facilities. They boost income and unlock stronger gear.
The map opens in a grid. Each square shows threat level and mission types. Low-visibility patrols change sight lines and force careful routes. Enemies range from slow hordes to quick runners and hulking brutes. Some missions repeat, but steady growth of your arsenal and the city’s safety show clear progress. Short missions fit quick sessions and still feed a larger push across the whole map.