Coma

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Get to Know About Coma

Coma is a short, atmospheric adventure from designer Thomas Brush. You guide a boy named Pete through a dreamlike world that looks calm yet hides unease. The journey uses side-scrolling movement, light jumping, and simple puzzles, while soft art and music set a hushed mood.

You talk to odd residents who offer hints or strange requests. A small bird joins and helps you reach ledges or trigger switches. Hidden tunnels sit behind fragile walls, and secret rooms reward curious paths. The controls feel floaty by design, which suits the weightless setting.

Denial and family shape the story, and a final reveal reframes the trip. Most runs finish in under an hour, yet the images stay with you. Fans of moody exploration get a focused, self-contained tale that lands its theme without excess.

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