Shadowscape

About Shadowscape
Shadowscape takes place in the Mistfall world. You pick a hero, lay out a small grid of dungeon tiles, and step into a maze of corridors and crypts. Each tile holds patrol routes, traps, and loot, so the map feels tight and dangerous from the first turn.
Turns revolve around a small set of ability cards that sit on a cooldown row. You spend an ability to move, strike, hide, or search, then slide that card along the row until it refreshes. Enemies track line of sight and rising threat, so a quick dash can clear a corner and aggressive play can draw a patrol from two rooms away. Light and shadow shape many tiles, and lingering brings more enemies. Quests push you to grab objectives and reach an exit before darkness closes in.
You can play solo or team up, and turns move fast once you know your hero. The grid builds different routes every game, and the enemy deck reshapes patrols and hazards, so runs rarely play the same. The design rewards bold positioning, clean card timing, and short bursts of risk, which give the crawl a steady rhythm from start to finish.