Cut The Rope: Experiment
Introduction to Cut The Rope: Experiment
Cut the Rope: Experiments moves the series into a laboratory. You feed candy to Om Nom while a professor comments between levels. Short clips introduce each set of tests and explain new tools. The setup stays simple and the goal stays clear.
You swipe to cut ropes and guide the candy past hazards as you grab stars. Bubbles lift the treat and air cushions push it across the screen, while spiders and spikes punish mistakes. Experiments adds gadgets that change how you plan a move. Suction cup anchors let you drag a rope point to a new spot. Rope shooters attach a fresh line to the candy when you trigger them.
Stages come in themed packs with a steady rise in challenge. Early levels teach one idea at a time, then later rooms mix tools and demand tighter timing. The three star system pushes clean routes and invites return runs. You unlock notes and photos from the professor as you clear goals. Clean visuals aid quick reads and fast restarts keep the pace brisk.